Chaussures Route SIDI ERGO 6 Blanc/Beige
SKU: 16118228343

Chaussures Route SIDI ERGO 6 Blanc/Beige

Sale price$156.60 Regular price$174.00
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Description

Chaussures Route SIDI ERGO 6 Blanc/BeigeLes chaussures de route SIDI ERGO 6 sont conues pour offrir des performances exceptionnelles sur nimporte quel vlo de route. Dotes de la technologie latrale Firmor, elles stabilisent le pied mme lors des performances les plus intenses, offrant une sensation de contrle total. Leur conception ergonomique UNUM assure un confort premium grce une forme adapte au pied, tandis que la tige en microfibre haute technologie de 1,2 mm garantit une longvit

Les chaussures de route SIDI ERGO 6 sont conçues pour offrir des performances exceptionnelles sur n’importe quel vélo de route. Dotées de la technologie latérale Firmor, elles stabilisent le pied même lors des performances les plus intenses, offrant une sensation de contrôle total. Leur conception ergonomique UNUM assure un confort premium grâce à une forme adaptée au pied, tandis que la tige en microfibre haute technologie de 1,2 mm garantit une longévité remarquable. 

Les chaussures intègrent une ventilation optimisée pour maintenir les pieds au frais dans toutes les situations, ainsi que des pare-chocs intégrés pour une protection contre les impacts là où c’est nécessaire. Le contrefort de talon sans coutures assure une stabilité accrue sans ajout de poids superflu. Le système de fermeture à molettes Dyneema® connecté à Firmor permet un ajustement personnalisé qui épouse parfaitement le pied.

La semelle en carbone R2FC avec rigidité 11/12 est conçue pour un transfert d’énergie optimal tout en restant légère et aérodynamique. Les plaques de 75 mm avec extension de 15 mm permettent un positionnement précis des pédales pour un réglage personnalisé. 

Guide des Tailles (coupe Millenium) : 

Pointure EUR Pointure US Pointure UK Longueur du pied en cm
36 4 3 22.5
37 5 4 22,8
38 6 5 23.8
38,5 6,5 5,5 24.2
39 6,5 5,5 24.5
39,5 7 6 24,8
40 7,5 6,5 25.2
40,5 8 7 25.5
41 8 7 25,8
41,5 8,5 7,5 26.2
42 9 8 26.5
42,5 9,5 8,5 26,8
43 10 9 27.2
43,5 10,5 9,5 27.2
44 10,5 9,5 27,8
44,5 11 10 28.2
45 11,5 10,5 28.5
45,5 12 11 28,8
46 12 11 29.2
46,5 12,5 11,5 29.5
47 13 12 29,8
48 13,5 12,5 30.5

Comment prendre les mesures :

- Pour choisir la bonne pointure, mesure le pied en fin de journée.
- Mesure la distance entre le bout du grand orteil et la partie la plus externe du talon.

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SKU: 16118228343

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Mike Athey
Grantham, US
★★★★★ 2
Content seems good, but support files/code are insufficient, and the code seems illogical in places
Format: Paperback
This books starts out great and the content/approach seems solid. But I ran into several issues when the coding portions were introduced, notably when it came to collisions and destroying enemy game objects. There's scripting to set up a bullet behavior, but from the outset the behavior is buggy, and when the "explosion" behavior is introduced, there's no coding to actually destroy the object you're introducing the explosion behavior to. On top of that, the explosion behavior is tied to the playerObj's "onDeath" function, so ... I'm not sure how any of that ties into destroying an enemy game object. This is about 150 pages in. The go-to method in these cases is, of course, to reference the support files, but these files only include the code and the book images. What's really needed is the Unity project files to ensure the code is being implemented in the components of the game objects and seeing the core structure there. With only the scripts, you can only check your scripts against those, but you can't be sure you're utilizing them correctly and tying it all together in Unity. Granted, I'm still learning the platform, but things like where you're expected to fire a bullet that has no "destroy gameObject" function into an enemy gameObject that also has no such behavior ... and the behavior is tied to the player? There's definitely something amiss. All the while you're dealing with "soft locks" in the test gameplay that could have been immediately addressed, but aren't. And you can't really move forward with such core inconsistencies in place because you fear the problems would just compound from there.
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Reviewed in the United States on July 31, 2023
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Shannon
Omaha, US
★★★★★ 5
Very helpful
Format: Paperback
Given as a gift. They wanted to learn about coding and how it works. They found it very helpful and was able to understand it
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Reviewed in the United States on May 9, 2024
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ChargingBull
Grantham, US
★★★★★ 5
Lots of uses in Roblox
Format: Paperback
Son loves getting these for birthdays and holidays.
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Reviewed in the United States on July 6, 2025
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jeanet
Lowell, US
★★★★★ 5
Easy to follow
Format: Paperback
My children are able to follow along. Directions aren't too simplistic nor too complicated. Good for adults too. They are using the skills they learned and adding new ones. Happy with this purchase.
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Reviewed in the United States on May 27, 2023
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Internetaholic
Lexington, US
★★★★★ 4
Maybe Outdated
Format: Paperback
I got this for my brother who is attempting to make a game in Roblox. He said a bit of the information doesn't match the current game-making system, but that the book does have a lot of good information regardless.
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Reviewed in the United States on November 26, 2025

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