Horizon HXA100.4
SKU: 21274822901

Horizon HXA100.4

Sale price$102.42 Regular price$113.80
Save 10%

Shipping Estimate
USA
  • USA
  • CAN

Ships within 48 hours · Estimated delivery Jul 8 - Jul 13

Promo Codes Available:

For Your Every Summer RSVP, with Code: SUMMER15

Description

Horizon HXA100.4Der Horizon HXA100. 4 von ESX ist ein kompakter 4 Kanal Analogverstrker der Klasse A B. Das Gert verfgt ber einen Aluminium Khlkrper mit Acryleinlage und ein bndig montiertes Diamant Logo. Die Stromversorgung wird durch ein MOSFET PWM Netzteil sichergestellt. Massive Anschlussklemmen und eine 3 Wege Schutzschaltung sind integriert. Zum Lieferumfang gehrt eine kompakte Bass Fernbedienung. Die Abmessungen des Verstrkers betragen 220 x 51 x 342 mm bei

Der Horizon HXA100.4 von ESX ist ein kompakter 4-Kanal-Analogverstärker der Klasse A/B. Das Gerät verfügt über einen Aluminium-Kühlkörper mit Acryleinlage und ein bündig montiertes Diamant-Logo. Die Stromversorgung wird durch ein MOSFET-PWM-Netzteil sichergestellt. Massive Anschlussklemmen und eine 3-Wege-Schutzschaltung sind integriert. Zum Lieferumfang gehört eine kompakte Bass-Fernbedienung. Die Abmessungen des Verstärkers betragen 220 x 51 x 342 mm bei einem Wirkungsgrad von bis zu 63 Prozent.

Merkmale
  • 4-Kanal Verstärker
  • Aluminium-Kühlkörper mit Acryleinlage
  • Bündig montiertes Diamant-Logo
  • Massive Anschlussklemmen
  • MOSFET-PWM-Netzteil
  • 3-Wege-Schutzschaltung
  • Kompakte Bass-Fernbedienung
  • Bandpass-Modus
Technische Daten
  • Leistung: 4 x 60 Watt RMS bei 4 Ω
  • Leistung: 4 x 100 Watt RMS bei 2 Ω
  • Brückenleistung: 2 x 200 Watt RMS bei 4 Ω
  • 2 x HPF: 10-250 Hz
  • LPF: 50-250 Hz
  • Bass Boost: 0-12 dB
  • Abmessungen: 220 x 51 x 342 mm
  • Wirkungsgrad: bis zu 63 Prozent
Shipping Notes
  • Free Standard Shipping on $100+ Orders to the USA.
  • Except Preorder products are shipped in 48 hours.
  • Delivery to the USA:
  1. Standard Shipping : 3-10 business days
  • If time is of the essence, please consider selecting expedited delivery for faster service.
Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
  • Please click here for more details>>> Return & Exchange Policy
SKU: 21274822901

Discover Niche Categories That Outsell

Top-Converting Item to Boost Your Average Order

4.8 ★★★★★
Based on 491 reviews
Sort
Highest Rating
Newest First
Oldest First
Product Reviews
M
Verified Purchase
Mike Athey
San Leandro, US
★★★★★ 2
Content seems good, but support files/code are insufficient, and the code seems illogical in places
Format: Paperback
This books starts out great and the content/approach seems solid. But I ran into several issues when the coding portions were introduced, notably when it came to collisions and destroying enemy game objects. There's scripting to set up a bullet behavior, but from the outset the behavior is buggy, and when the "explosion" behavior is introduced, there's no coding to actually destroy the object you're introducing the explosion behavior to. On top of that, the explosion behavior is tied to the playerObj's "onDeath" function, so ... I'm not sure how any of that ties into destroying an enemy game object. This is about 150 pages in. The go-to method in these cases is, of course, to reference the support files, but these files only include the code and the book images. What's really needed is the Unity project files to ensure the code is being implemented in the components of the game objects and seeing the core structure there. With only the scripts, you can only check your scripts against those, but you can't be sure you're utilizing them correctly and tying it all together in Unity. Granted, I'm still learning the platform, but things like where you're expected to fire a bullet that has no "destroy gameObject" function into an enemy gameObject that also has no such behavior ... and the behavior is tied to the player? There's definitely something amiss. All the while you're dealing with "soft locks" in the test gameplay that could have been immediately addressed, but aren't. And you can't really move forward with such core inconsistencies in place because you fear the problems would just compound from there.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on July 31, 2023
S
Verified Purchase
Shannon
Draper, US
★★★★★ 5
Very helpful
Format: Paperback
Given as a gift. They wanted to learn about coding and how it works. They found it very helpful and was able to understand it
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on May 9, 2024
C
Verified Purchase
ChargingBull
New York, US
★★★★★ 5
Lots of uses in Roblox
Format: Paperback
Son loves getting these for birthdays and holidays.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on July 6, 2025
J
Verified Purchase
jeanet
Chelsea, US
★★★★★ 5
Easy to follow
Format: Paperback
My children are able to follow along. Directions aren't too simplistic nor too complicated. Good for adults too. They are using the skills they learned and adding new ones. Happy with this purchase.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on May 27, 2023
I
Verified Purchase
Internetaholic
Omaha, US
★★★★★ 4
Maybe Outdated
Format: Paperback
I got this for my brother who is attempting to make a game in Roblox. He said a bit of the information doesn't match the current game-making system, but that the book does have a lot of good information regardless.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on November 26, 2025

recommand products